![]() What would a Steampunked title be without something awesome like a Mech? Alright Mechs aren’t exactly Steampunk but to have one in such a setting? It was Epic. Better to use ranged weapons then waste money which is always needed to buy new supplies such as health items and repair powder. If at any time you think things are simply just not working out then an escape option can be used however it will cost you a portion of your cash flow. One a room is down however it brings you back to the map selection in which you can pick any other room to move to or save before heading back in for more. Like the original a key will be needed in order to complete the room and make your way forward. Unlike the first in which Dungeons followed a specific floor system, Dark Cloud 2 has a visual map in which you can select the room in which you want to move into next. If not it’ll have to wait for the weapon’s next level. ![]() If you want to add more than a single point then it’s easily done as long as the weapon actually has the points to insert that many infusions. These stats all make a return from the original such as various elemental or creature specific damage types. Morphing (building up which is goes by in the menus) follows a small tree of sorts in which different branches require different stats in order to move to. With new weapons being easy to get your hands on, I found myself keeping my default weapon and building it up into a new one extremely useful unlike the first Dark Cloud where I just moved from weapon to weapon. Both cost a single point but paying attention to which materials offer how much is key to making the most of those points. Each item that you can break down to infuse however will have it’s own value meaning that some items will add two points for lightning damage while another will add in three. One addition is one point, two would be two, so on and so forth. Dark Cloud 2 instead levels up a weapon and requires the player to break down a variety of materials to then synthesize through the usage of points. In Dark Cloud leveling a weapon was as easy as setting in the materials you wanted to upgrade with and then selecting level up. Unlike the first however, things became a little different but in a good way. Following in similar footsteps, weapons can be leveled up and upgraded through their use in the dungeons. While Toan from the original could only act in melee short of items requiring other party members for ranged attacks, both Max and Monica have their respective melee and ranged weapons. Other than the tutorial in which Monica epicly takes a ceremonial sword in order to cut her pursuers down, the first couple hours will be spent with Max in order to get a handle on a good portion of the game’s features. The largest issues that I had after my initial twelve hours of the previous title were gone in a heartbeat as Dark Cloud 2 handles like a dream. Like Dark Cloud and Rogue Galaxy, Dark Cloud 2 has also been ported from the PS2 to the PS4 and unlike Dark Cloud, I loved every minute of it. ![]() I had played a fair amount of Dark Cloud 2 back in the day and had a much higher nostalgia factor for it than it’s predecessor. Set in a Steampunked setting and having nothing to do with the first, the Noble Maximilian and the Royalty from the future Monica band together in order to save that future from an Evil Emperor that would destroy it through the past which is Max’s present. Other than keeping with certain elements of what made Dark Cloud what it was such as randomly generating town floors, town building simulations, weapon upgrades and degradation, Dark Cloud 2 was an entirely different experience. Two years after Dark Cloud was released, Dark Cloud 2 came into being as Level-5’s second title.
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